- Cazor wrote:
- I agree, my origional intent when helping make the heroes system was to create a more diverse combat experiance. It seems that it has developed into a grindfest as exp sources are nerfed into the ground every time an optimal one is found. The servers goal is to provide a fun experiance right? Not some place where you feel obligated to pound away at blocks hours on end just to see an exp bar go up.
I 100% agree.
Also some fun facts:
It would take me 11,000 cobble to level
It would take me 2,500,000 sugarcane to level
It would take me 25,0000 wheat to level
It would take me around a full double chest of coal to level
It would take me around a full double chest of iron/gold to level (this is reasonable)
It would take me.... Ahh you get the point.
But seriously, does it look like I have enough time to break 2.5 million sugarcane individually....